Runs all five screens in this tab, silently. Turn it off if this page lags.
HOST CONTROLS
Presentation
Slides cover all five wall screens below the banner. The game carries on behind them, bots and all, so a round can finish while they're up. Stop brings the game straight back. Effects and music don't play while slides are showing, and TEST SOUND still does.
Wall display
If a screen is choppy, move Graphics down one notch at a time. Each notch sets the controls below it, and you can still change those by hand (Graphics then shows Custom). Rotation speed, moving dots, Glow and Top banner are not part of the notches. Glow is the neon look of text and panels on every page, off means flat solid panels. Bloom is only screen B's 3D map, so you can have either without the other. Top banner off removes the official banner from the wall and leaves its strip empty, for hosts overlaying their own. Changes apply straight away. A server restart resets them.
Room sound
To find the speakers: press TEST SOUND on each screen until you hear it in the room. That screen also shows "SOUND TEST" so you can tell which one played. Then tick Plays sound for that screen only: more than one will echo, because they aren't in time with each other. No screen plays anything until one is ticked. If a screen says LOCKED: browsers keep a page silent until someone clicks on it. Click or tap that screen once, directly on the wall screen itself (a mouse or touch on that PC). The screen shows a reminder while it's locked, and it may lock again after a reload or deploy. If it stays LOCKED after a click, that PC may have no working sound device. If whoever runs the screens can set browser options: Chromium has --autoplay-policy=no-user-gesture-required, Firefox has media.autoplay.default = 0 in about:config. Settings reset when the server restarts, so check this after any deploy.
Screen performance
Screen
Status
FPS
Drawn
Frame avg / worst
JS
Audio
Size
GPU
FPS = how often the browser managed a frame (should match the display, usually 60). Drawn = frames actually rendered, which the FPS cap lowers. Worst = longest stutter in the last 2 s. GPU time itself can't be measured from a web page.